Michal Hons is a freelance VFX artist, technical director, and photographer based in the Czech Republic, working as Mehpixel. He sits at the intersection of creative production and technology—building custom software, automated workflows, and capture solutions that power complex visual projects. His work represents a fusion of an artistic eye with a deep technical toolkit.
Workflow Automation & Pipeline Engineering
He doesn't just execute—he plans, architects, and optimizes the entire production process. Michal specializes in building the software that connects artists, applications, and render farms into a seamless production chain. By automating asset publishing and shot versioning, he allows teams to focus on the creative work instead of file wrangling.
Specializations & Areas of Expertise
Michal provides comprehensive technical and creative solutions across several key domains:
- Production Strategy – Project scoping, workflow design, and technical direction for VFX.
- Photogrammetry & Data Capture – 3D scanning and reality capture to create production-ready digital assets.
- Visual Effects & Compositing – CG integration, digital environments, and look development.
- Technical Photography – HDRI capture, texture acquisition, and on-set data collection for VFX.
- Interactive & Web – Real-time 3D, WebGL, and creative web development.
Software & Tech Stack
In his workflow, Michal utilizes a professional suite of tools tailored for high-end production:
- 3D & VFX – Blender, Maya, 3ds Max, Houdini, Nuke, 3DEqualizer, ZBrush.
- Development – Python, Pipeline Architecture, Three.js, WebGL.
- Imaging & Capture – Photoshop, Lightroom, Capture One, Metashape.
Select Work & Key Projects
Michal’s portfolio features high-impact technical implementations and creative solutions:
- Studio Pipeline – Designed and deployed a shot-management and asset-publishing pipeline for a mid-size VFX studio.
- Asset Creation – Developed end-to-end photogrammetry workflows from on-set capture to film-ready 3D assets.
- Custom DCC Tools – Built automation tools for Houdini, Maya, and Nuke to streamline repetitive production tasks.
- Interactive – Created 3D web experiences for brand presentations using WebGL.
Philosophy & Approach
His approach is defined by technical precision combined with creative problem-solving. Michal thrives where strategy and craft meet—turning complex technical challenges into streamlined, repeatable processes. His work is characterized by efficiency, reliability, and an obsession with detail, ensuring that the resulting workflows are something artists actually enjoy using.
WEB
www.mehpixel.com
.png)
.png)
